ios - render a small texture every frame and then scale it up? -
using opengl on ios, possible update small texture (by setting each pixel individually) , scale fill screen (60 frames per second)?
you should able update content of texture using glteximage2d.
untested example:
glubyte data[1024]; // 32x32 (power of two) (int i=0; i<1024; i+=4) { // write red pixel (rgba) data[i] = 255; data[i+1] = 0; data[i+2] = 0; data[i+3] = 255; } glbindtexture(gl_texture_2d, my_texture); glteximage2d(gl_texture_2d, 0, gl_rgba, 32, 32, 0, gl_rgba, gl_unsigned_byte, data); // render quad texture.
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