Perl Implementation of finite state machine where each state is a class object -
i trying build finite state machine in perl. wanting each state of finite state machine class way can instantiate these objects , use them greater control in program writing.
in each state have keep track of lot of information , code.
so make finite state machine easier program , read want able use these classes states.
now have looked class::statemachine turns 1 class fsm.
i have looked @ fsa::rules , fsm::simple not figure out way make states classes them.
does have ideas on this?
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