opengl - A couple of textures into one in Blender -
i have model in blender. i'd to:
- connect few different textures 1 , save bitmap
- make uv mapping these connected textures
i need solve problem textured models in opengl. have data structure giving me possibility bind 1 texture 1 model, i'd have 1 texture per 1 model. i'm aware of fact can use texture gl_texture_xd_array, don't want complicate project. know how simple uv mapping in blender.
my questions:
- can 1. , 2. phases exclusively in blender?
- is blender bake technique i'm searching for?
- is there tutorials shows how it? (for 1 specific problem)
- maybe advise me blender technique (or opengl solution)
- connect few different textures 1 , save bitmap
- make uv mapping these connected textures
you mean generating texture atlas?
can 1. , 2. phases exclusively in blender?
no. surely received add-in.
is blender bake technique i'm searching for?
no. blender bake generates texture contents using rendering process. example might have texture on static object bake global illumination; then, instead of recalculating gi each , every frame in flythrough, texture used source illumination terms (it acts cache). other applications generating textures game engine, blender's procedural materials.
maybe advise me blender technique (or opengl solution)
i think texture array best solution, won't make problems wrapped/repeated textures.
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